Thursday, March 19, 2009

Amazon V. GameStop... FIGHT!

Amazon recently announced it is going to dive into the used videogame market long-time dominated by beloved gamer-store and hangout, GameStop. As a gamer, I love this move by Amazon. Not because it will be particularly advantageous to Amazon, but because it provides some much needed competition for GameStop. Realistically, Amazon does not pose much of a threat to the mighty gaming leviathan, GameStop. Gamers demand instant gratification, perhaps more than any other consumer group (Before you deny it, think about how angry you get when load times take “forever”, aka 30 seconds). Die-hard gamers will sacrifice a few extra bucks to get games days sooner and the advice of the GameStop employees. Amazon is not going to take that away. However, it may motivate GameStop to pay consumers more for trade-ins or lower the price of used games. Plus, Amazon will be able to make a few extra bucks along the way. That translates to more games for all; hard core gamers and the casual players as well. A win/win!

That’s just my opinion anyway. And, although mine is the only opinion that matters, I am curious to see what the rest of the gaming community has to say about underweight Amazon strapping on the gloves and going toe-to-toe with GameStop (remind you of Mike Tyson’s Punch Out, anyone?). Do the world a favor and leave a comment or two with your thoughts.

Thursday, March 5, 2009

Quick Hitz Review: Killzone 2

I was told by a game insider that the new Killzone was very well made. The professional compared the experience of playing the game to a "fellatio party."

Sounds like a must buy.

Wednesday, March 4, 2009

Killzone 2 Multiplayer



Killzone 2's multiplayer is fantastic. The best description I can possibly give for it is to say that it is Halo meets Rainbow Six. If you know me on any level, or what games I have spent the most time on in the past, you will realize what high praise this really is. To break it down, Halo meets Rainbow Six is in the top 5 for game descriptions I can give a game; others include Doom meets Tetris, Starfox meets Battlefield (Warhawk), Mortal Kombat meets Zelda, and the highest of all is Tribes meets fellatio party (note that this is actually a trick comparison as Tribes was a fellatio party, so my highest honor is tribes meets tribes). KZ2's multiplayer takes the speed and frantic action of Halo, combines the importance of movement and controlled firing from Rainbow Six, sprinkes in the class elements from Team Fortress, and wraps it up with the intensity (obscure reference) of Delta Force 1.

I'll start with the Delta Force element since it is probably the least played game on this list. The weapons in DF were startlingly accurate, allowing you to be killed from anywhere on the map. While this specific element is not replicated by Killzone, the intensity and sense of terror from DF are present here. Because of the importance of movement and tactical decision making (the R6 element), combined with the pace of gameplay (Halo), Killzone forces you to not only be perfect in both your weapon usage and the choices you make, it forces you to act quickly since every second you don't act will likely result in the death of you and your teammates. Intensity is the best word to describe Killzone's multiplayer - it perfectly captures the feeling of having really powerful weaponry while simultaneously being extremely fragile.



I enjoy the random screaming in that video and I think it gives a solid, albeit tame demonstration on what the combat is like in KZ2. The class-based gameplay is ingeniously implemented as it forces you to earn the different classes you play as. This has two effects: first it ensures that there is a steady stream of people playing as the default soldier, avoiding a Team Fortress scenario where everyone is using grenade launchers and no actual fire-fights can break out; the second thing this mechanic does is that it forces people to play as the new classes they unlock as they progress, ensuring a steady stream of medics and engineers. As the game is still new, the online matches have a sort of embryonic soup element to them as the majority of players are low in rank so the advanced classes are rare and mystifying. The exciting element about playing now is that so many tactics are being discovered and the proper use of the classes has not been realized yet.

There is also a demonstrable difference in how the larger maps function relative to the smaller maps. Larger maps typically result in very tactical, fire and movement scenarios where a team can win if it has better knowledge of the objectives and where to surprise the enemy. Smaller maps resemble 1942 Stalingrad, often when pursuing objectives you will have a lifespan of under 10 seconds depending on where you spawn, and it is your sole desire to advance the position of your team a few feet before going down in a blaze of glory. Also ingenious is the rotation of game-types: each map turns into a competition of seven different game types from team deathmatch to capture and hold for approximately ten minute increments before switching it up, resulting in more competitive games as a team can stage a comeback if it gets trounced early in something.

The game is fantastic and I really like the fresh ideas being brought to multiplayer, it's still insignificant compared to:

Meet Your Friendly Turbo Button Staff: Part One MEETINGS

It just dawned on me that here we are posting really great articles and features and videos for you all, and you know almost nothing about us. So I figured I would put these short features out for everyone, to really get a look at the nitty gritty inside baseball world of TurboButton!!

MEETINGS: Fun and Informational

The real work behind this site comes from our intense brain storming sessions. Sometimes we will stay up until 1 or 2 Am trying to come up with the ideas for new features for the site and new ideas that we should be following. Most importantly we really like to get the flow of the atmosphere going, so we toss out all the old stuffy business hierarchies out the window in favor of the fastest and most creative way to the solution. BUT HEY, its not all work, we like to have fun too and some of the best ideas come when we are just kind of shooting the breeze enjoying a rousing game of Jumanji. Later we will generally get smoothies and high five each other, hey so what is Shadowman spent the whole time playing Q Bert, but hey fuck it, thats how we roll.

I recently received a letter on the subject of our business model and stress at the office and my ski doo.

Dear Matt,
First off let me say that I am a huge fan of the site (mostly your articles. And I was wondering, how does one get paid for being so awesome! At my place of employment at M & M Mars, we are under constant stress trying to come up with the next big thing to crush those Hershey commies. If a co-worker steps out of line my boss would flip out. With all the pressure of running a website on cutting edge humor and entertainment do you have such problems?

Best of luck with buying that Ski Doo

Your friend in our lord and Savior Jesus Christ,

James Jeefry Johnson AKA Triple J America's Greatest Polymath




Well Triple J, thanks for the interest and keep up the good work with M&M Mars. We here really maintain a fun and free attitude, even when we are "working" we like to keep the atmosphere easy, because we feel that fun attitude at work shows up in our product. But hey bro, take a peek at one of our budget meetings a couple of nights ago and see for yourself.

Tuesday, March 3, 2009

Street Fighter 4 Online FIST OF THE STREET FIGHTER!

Evening. Street Fighter Four has been out for almost two weeks at this point of its life cycle. We here at Turbo Button feel this is an appropriate time to give an actual grown- up perspective on the online system and the burgeoning community that are developing around the game. Its fuckin maniacal to get the game on day one, play three rounds and jump on gamefaqs and say how "broken" the online system is and how every "asshole" Spams as Ken, and how Zangief was accidentally left in the game as "unbeatable" and then encourage everyone to buy a real game like Persona 4. BUT wait too long, and you end up missing out on getting any message out to a community beyond the hardcore, who don't want to hear what you think anyway. So in the next hopefully less than 100,000 words I will attempt to analyze the Technical Merits, the Online Community, and some general comments about Capcom's Online choices and where I hope and think they should go with the system.


Lest you think that I have no qualifications to speak about Street Fighter, a revered franchise with a long lineage of excellent players and an extraordinarily robust yet fiercely insular community, feast your eyes upon a short montage of my greatest fights so far.









I hope that settles any discussion. Before going on I want to address things about Fist of the North Star, why it is great and why it actually relates to Street Fighter

(1) Kenishiro fucking rules. There is really no badder assed anime character than the seven scarred man himself. He touches people, says some crazy shit and they explode. The show is insanely violent, to the point that you feel bad for the bad guy having to deal with Ken

(2) I have it on good evidence that one of my fellow contributors to this site absolutely hates Fist of the North Star, and I simply can't get enough of it.

(3) Fist of the North Star was on for like Thirty - years (and I think is still on) and spawned like four live action movies (three Korean and on Australian) showing its mass - appeal and staying power.

(4) If you watch enough of the early Fist of the North Star you can really see atype of incestuous relatinship between the art and cocnept design of Street Fighter. (Kenishiro looks EXACTLY like Fei Long from SFII Turbo and of course the Street Fighter II animated film

(5) The focus on the exact nature of Kenishiro's moves,and how they fit into a style and how the show likes to describe teh eaxct name of the punch just used and what it does named them and how his main opponent and BROTHER Yagi countered them with an the same style (like Ken Ryu type shit or really Ryu Akuma) looks like a connection to me.

Ok Before getting into the review lets talk again about "Reviews"

As Doug has pointed out, our reviews and “looks” like this will not have any number based rating system of stars, fruits or rupees. We believe philosophically that such determinations (1) Are meaningless, particularly coming from a mysterious and generally anonymous internet observer (2) Unfairly categorical to the particular product type that a game presents, for instance while something like a car many clearly objective features with which to analyze [handling, braking, acceleration, mileage, cost etc) and few subjective features making a number system a reasonable approximation of such important objective features. Providing a number to a product like a videogame, which has few objective factors (does it work, is it a game, camera maybe, controls maybe) is kind of silly. It would be like walking up to the Mona Lisa and giving it a 10 and then walking up to a sweet picture of Wolverine and give it an 8. What the hell does that teach us? More importantly, it does not give us any viable information with which to base our purchasing options. Perhaps your tastes are more wolverine than Mona Lisa. Instead we will try to give you as honest a claim as we can about our experience with the game, and let you decide whether you jibe more with games I like, games Doug likes or games the Shadowman likes.

For the purpose of fun, and in light of the great videos I have been finding, I will rate elements the way Kensihiro rates lives, by giving them a number of seconds left to live, more seconds = better less seconds = worse. And remember this is Kenishiro we are talking about.

Technical Merits


Technical Issues

(LAG) – Although all online games suffer and the experience is ruined by the presence of laggy internet connections (I can’t explain how maddening it is to be in a great game of L4 dead only to find yourself running in place inside of a dumpster.) The presence of lag in two dimensional fighter could be disastrous. Particularly in a game like Street Fighter where the elite players, and the make believe elite players like myself, have based their strategies on the number of frames of animation a move would take to connect, or how many frames to recover, frames of impact etc. etc. and you get the picture that if Capcom dropped the ball on online lag free play, like Ubisoft did with the previous Rainbow Six game, the hardcore fan-base would leave and go back to Street Fighter II HD remix or join me and like five others playing Third Strike. Even the amateur or casual player would be endlessly frustrated if their fireballs took three minutes to connect or their hadouken or shoryuken, and then found themselves battered by moves that merely appeared.

Thankfully in my nearly 200 ranked matches, dozens of player matches and the several dozen private matches, I have only experienced one really laggy game. Capcom has implemented a strict connection speed system for joining matches, matches are made based on an assessment and equalization of connection speeds, and the bandwidth is shared between the two. This system works very well indeed. The movement is crisp, the in game animations are as precise online as they are off. Even when my wireless connection is weakened due to idiot neighbors, I am paired with equally impaired players, and this is all described to me as I begin any online adventure.

As far as lag goes, Kensihiro gives the online lag control




60 seconds to LIVE

(Matchmaking/Lobby System) Much has been said about the current match making system that is currently employed by Capcom, most of it negative. In essence the syetem employs two different avenues for your online gaming pleasure. (1) the traditional lobby system, in which the player selects Xbox Live or PSN battle, ranked or player [playa] and then selects a player name with a description of his connection speed and battlepoints if ranked. (2) the Kleva Kidd Arcade request system. This system allows you to set your “status” prior to beginning some single player arcade good times. The status setting informs the game what type of match you are searching for, ranked/playa and what is most important o you, connection speed, language, or similar skill. Then you simply begin arcade mode normally and the game will match you up and you will be thrown into an online battle.

The major problem with the matchmaking is that the traditional lobby system is broken. Strangeley joining a lobby is the slowest way to an online match. Capcom has announced it will patch the lobby system soon with its Tournament Patch coming later this month, and believes that he lobby system is having difficult due to the extreme popularity of the arcade request system funneling online resources away from the lobbies. The waiting time to get into an online match via lobby is too long, particularly when you are all jacked on “thredrenaline” to fight the internet. Although its not Gears of War 2 long, it is certainly too long.

However, all is forgiven by the arcade request system. Capcom correctly marketed this as one of its key sell features with good reason. For one the system does feels spiritually similar to standing in an arcade only to have some rapscallion plunk two quarters into the machine to challenge your leadership. The announcer wildly announces that a new challenger has entered the ring and all normal arcade play is stopped, if Capcom could also include the old sound effect Street fighter 2 used when quarters were plugged into the machine (I used to count to ten between quarters to bust balls) it would be a perfect recreation. Particularly where you are requesting ranked matches, and your battle points are on the line, it really does feel like the old rush of the arcade, and is a pleasant change from looking at some dope’s awful gamer tag with x’s in it, while the game loads. Also positive about this style of online matchmaking is that between arcade and the online challenges you are constantly fighting. This is good for two reasons (1) It allows you to kill two birds with one stone, getting online achievements and offline at the same time and (2) Serves a purpose similar to batting practice, where you can work out all your kinks and strategies against the AI, putting you in a solid rhythm to take on the webz.

(Some closing thoughts on matchmaking) In looking at the online matchmaking as a whole I would have to say that I eagerly anticipate the additions and fixes in the coming tournament pack. Athough the arcade request system rules, at tmes I feel as if I am just going through the motions in the arcade to wait for a match, its like being forced d to play something twice at times. Similarly the addition of a nice arcade bracket system is always awesome. Street Fighter 2 HD showed that when something as small as cartoon fireworks is on the line each game is more intense. If this could be integrated into a larger structure of tournaments, perhaps with Capcom or Xbox Live hosted online tournaments (wit the winner getting a special icon or emblem etc literally keeps me up at night.) I would however also like to see the ability to create a “room” in player matches. Much like Street Fighter 2 HD and most of the games out there, including Soul Calibur, Virtua Fighter and Mortal Kombat v. DC. If you have more than one buddy online at a time, the need to start a match, with one, quit out then create a new match room to start another is odd and makes such playing choppy and not fun. A simple room system with a 6 person max and the ability to view the matches ahead of you would be great.

Kenishiro thinks deep thoughts of heaven and earth and gives the matchmaking system




30 SECONDS TO LIVE (he wants a room system and tournament play)
Give it to him or he will do this




Man that was intense. Back to the review.



(Ranking) Being the Best is one of the driving forces behind the fighting game genre. Since the advent of X – Box Live, most fighting games have had some sort of ranking system. The Third Strike was insane, giving you a world all time rank and a weekly rank and a player rank. Street fighter 4 Implements the Battle Points system. I like it. In ranked match you gain BP for winning with style, added BP for beating a player out of your league. You lose BP for losing. That is all. It’s a clever and simply integrated system, and it does in fact put you in a place. Much like a credit score, some days I am great and some days I blow so I find myself right now at a steady 800- 1000 BP. If I could ask for one thing it would be to show the player’s Battle Points constantly as a part of their Xbox Live Gamertag or when you join them in a match. If I could ask for two things it would be culling the numbers onto a list so I could see what 800 points means in terms of overall rank.




Kenishiro gives the rating system a solid…
50 SECONDS TO LIVE (he then looks away wistfully into the sunset)



Captain Intangibles

(Community) One of the most intangible elements of any online gaming experience, and arguably the most important is the community of gamers that support it. For example, I believe that the Gears of War Community Ruined what could have been a fun online experience by overly exploiting the shotgun roll part of the game, making it a fundamentally different game online than the fun tactical shooter it was offline. On the other hand, in a technically bad game, Shadowrun, was improved by an active and good community. The community of gamers showed a genuine dedication to supporting the online game play and always sought to reinforce the fun team based elements of that game by constantly organizing specialization of classes on each team (extending to the messageboards where organized team play was discussed sans bitching ), to get to the best parts of the game play experience. So far the Street Fighter 4 Community is GOOD with some reservations.

For the most part its always exciting to get in on the ground floor of a new over vamped fighting game engine, where you can observe the actual development of skills and techniques in the community. Street Fighter 4 presents an enormous potential for such new development by simply retaining the basic formula and adding ultra moves to balance game play and the focus attack which could open up years of future development. In my matches I have seen an enormous amount of truly skilled technique, showing a dedication to the form and allowing others who want to actually observe and learn. More importantly, in the player match especially its fun to see a variety of good players who USE A VARIETY OF CHARACTERS. The game is built on a rock paper scissors format and the different characters add the dressing to this simple base.

In ranked matches, having a bunch of different characters is very rare. Although this is a cause for complaint on EVERY FORUM on the internet. Looking at it logically yields logical results. Ken and Ryu offer low barriers to entry to the game and an extremely balanced skill set, that is why 90% of the net uses them in ranked matches, and it gives most players the best opportunity to win. However, 80% of the internet uses Ken and Ryu wrong, making it too easy to win most ranked matches. BUT when a solid ranked match comes along, particularly with someone using a different character, it is a treat and it give sthe game that intense on the edge feeling it should have. Please note this is not a complaint if this think called “Ken Spamming” (doing the fireball over and over again or doing the fire shoryuken over and over again) these techniques really should not work, but if they do why wouldn’t you do them over and over again. Seeing a good Ken is still fun though. Player matches are different animals all together, winning, and the repetitiveness of ranked matches is thrown out the window at times to explore the fighting system and the new characters, and have been pure fun while ranked matches feel more like work, not necessarily higher competition.
For the record I main Sakura. Shadowman (and admittedly nubile young girl when it come sto strtee fighter minas Sagat) And America’s Son Doug Masters mains America’s other son KEN Masters, which is fine since he also has a pretty good Balrog these days.

What’s also good about this game is the gem of running into a player who gives you a gentlemanly “good game” message or an anguished complaint that I was “wayyy cheap”, which is what I imagined Live would be when it was invented. The boards around this game could truly be improved, I can’t stand fighting game talk about spamming, it literally makes no sense, its not an exploit if you can pull a move off many times in a row, its hand eye coordination (unless you rock the turbo button). Lets talk about good games and bad games and lets organize some goddamn tournaments. I have but one actual complaint. When you select your character select your character, don’t leave the cursor on them until time runs out. I don’t know if that’s what all the kids do these days ( i broke balls back in the day but face to face) but its embarrassing, and somehow I always imagine that person as being Soulja Boy, whom I wish only aids.

Kenishiro gives the community


45 SECONDS TO LIVE (cut the shit with the character select screen)

I’ll see you on the webz Gamertag RenMckormack



And I'll give you seven seconds to live, take that time to think about your sins…

Monday, March 2, 2009

GAMESTOP STOPS TIME IN SEXIST VIDEO

GameStop recently came under fire for one of its instructional videos training GameStop employees to deal with female customers during its “sharpen the mind, shape the body” promotion. Sure it’s a bit sexist. It insults female consumers by assuming they don’t understand video games or foreign things like gamer-jargon (Wii, nunchuk, PS3, controller, game, experience, etc.). However, people are overlooking the bigger issue. A female narrator (English, to establish credibility and expertise) appears throughout the video explaining to its viewers (doubtlessly comprised, at least in part, of tiny-minded women) what is going on while TIME IS STOPPED!

Now, some people have held this power in the past. Most notably, Zach Morris from Saved by the Bell, but he was a clean cut American boy with a dream. He would never use his power for personal gain (except in that instance he froze time to reposition Slater’s fist to hit Principal Belding instead of himself). Never before has a British person wielded such awesome power (the ability to control time and space). No wonder America is in terror alert level yellow (elevated). Plus, with Zach Morris having dropped off the face of the earth, we have no one to counter this madwoman.

We know this women is evil – she used her powers to assault a GameStop employee – and amoral. She was willing to do anything to appease her corporate masters, including forcing an employee to shill GameStop “sharpen the mind, sharpen the body” Wii games he didn’t already think to peddle. Who’s to say she won’t one day cross the line and begin working for terrorists? Be fearful, gentlemen and feeble minded ladies. Be on the lookout for this woman. If you see her, run (if you can).

Now the only thing that stands before us and certain destruction is time. Soon, Great Britain will use this power to try to retake its former colony. Think of the potential consequences: we will have to relearn how to spell words like “colour”, “favourite”, and “nationalise”; toothbrushes will be made obsolete; we will abandon our nation’s pastime, baseball, in favor of cricket; and give up coffee for tea. Pray to whatever god you call your own. It may already be too late.


Sunday, March 1, 2009

Lesser Known Autobot of the Week - Trailbreaker

In our effort to raise autobot awareness, we present Trailbreaker with the following passage from Wikipedia:

Trailbreaker (Glouton in Canada, Tuono in Italy) was portrayed as a light-hearted joker, who often acted a morale booster for his comrades. Deep down, however, he considers himself a liability due to his high fuel consumption. Because of this he has a low sense of self-worth, he often asks to be left out of missions. Despite this, the other Autobots know he is a valuable addition to their ranks.


Wikipedia also lists him as a defensive strategist.

What I'm finding most fascinating/awesome is how much these wikipedia posts read into old transformer cartoons to the point where they provide insight into the specific feelings of the autobots. Also the name Trailbreaker was clearly seen as being too hot-button in Canada so Hasbro changed his name to Glouton.

The Good, The Bad, and The Lost



The Lost and The Damned expansion for GTA4 is awesome, which many of you probably realize because it is currently setting records for number of downloads on xbox live. I enjoyed my experience with TLAD more than the bulk of GTA 4, but that is not to necessarily say that TLAD is "better" than the main arc of GTA 4. The primary realization I had while playing through TLAD is that the game stars Johnny Klebitz, but is not about Johnny Klebitz, just as GTA4 stars Niko Bellic but is not "about" Niko Bellic. The main character of GTA 4 is Liberty City. TLAD and GTA4 provide different interpretations of the same city, but it is the city, in the end, that is the focus. This realization really sets in during the (never thought in my life I would say this and probably should get my head examined) the best ending credits I've ever seen, which juxtapose scenes where Johnny and Niko were in the same place at the same time. The significance of the credits is that it shows how the individual experiences of Johnny and Niko are as complex as the experiences that tie the whole city together (here's the clip without music, it admittedly kicks much more ass with music; also a side note - my other favorite ending credit sequence belongs to twisted metal black):

The thrust of the argument I am trying to make here is that arguing that TLAD is "better" than GTA4 is impossible because TLAD is GTA4 insofar as the games are about Liberty City

Specifically discussing TLAD, I enjoy it so much because it functions on two levels: one as a straight Western; and the other is that the game seems to have been created as a weird, meta interpretation of Jon Bon Jovi's fascination with cowboys. Beginning with the Western themes that pervade TLAD, we have a band of outlaws, a power struggle within than band, a band stays together because of a code of ethics, constant skirmishes with law enforcement, and a finale that culminates in a prison raid/shootout - I'd argue you could find any 3 of these in a majority of the Westerns out there. More specifically, the Lost ride motorcycles and fight primarily with shotguns - all but basically slapping a blue star on their backs and calling them cowboys. The game functions as a western set in the late industrial revolution, where the antiquated rules of the west are slowly being eroded by modernity - the Lost set up operations in the 60s/70s and are ultimately coming to the realization that their way of life is unsustainable in the modern age. Even the multiplayer suggests this - involving lost vs police while the lost are trying to make a raid on a police bus which could just as easily be a horse-drawn wagon.

I also don't think it's a coincidence that "Dead or Alive" by Bon Jovi is on this soundtrack, the lyrics of which basically describe a modern cowboy who rides a motorcycle instead of a horse. Whether I am correct or not, I picture this game as the literal embodiment of this song as well as his other songs focusing on cowboys, and that makes this game absolutely hilarious to me because these songs are awesomely/ridiculously self-serious and describe a reality that noone has ever been a part of (save for Jon Bon, who still owes Philadelphia a free concert after the Soul won the Arena Bowl, but thats an issue for another day).

"The Lost" is a perfect name for Johnny's gang - the principles on which they were founded have totally eroded and have left the gang as a marauding group of criminals who don't know what their purpose is anymore. (Shitty Pun Alert) The only thing not lost is this game's story which is tight as hell and as fun of a game as you can get for $20. I have to make up for that pun...

Forums Get in on the Ground Floor and Grow With Us

So the forums are finally ready to go and are as fresh as the driven arctic snow, just waiting to be trod upon by the first few brave explorers.

I think I speak for the other contributors to this site in admitting that we are each individually have been members of several boards in our lifetimes. BUT NEVER BEFORE has any of us had the opportunity to get in on the ground floor and really muck around in it.

The board has the basics, but with a twist that I particularly enjoy.

The board allows general discussion on games, movies, anime, booze and tech. And will soon have particular discussion on making fighting sticks, Street Fighter 4, Wild Turkey or anything else that seems to get everyone hyped up.

The Board also contains THUNDERDOME.

Having been a member of many boards, I think I speak for a lot of people when I say that if I see a fight break out in a thread I get a little pumped. BUT I am always depressed that there is never a definitive winner, and moreover, no way to separate the winners from the losers. SO these boards are implementing the "Mortal Verbal Kombat Forum"

the rules are simple
(1) Don't like somebody in a thread? Did someone besmirch the great work of Tommy Tallrico in the Earthworm Jim games that got you mad as a wet hen?


(2) Reply to the thread that you believe the offender is a "brigand" or an "Uncouth Fellow" and challenge them to Verbal (I guess typed is more appropriate) Kombat


(3) The poster accepts your challenge by replying "have at you"


(4) An Admin/Mod Must approve of the fight by posting his official blessing


(5) The two fighters enter Thunderdome and start a new thread in the "Mortal Verbal Kombat Forum" with their names and the date as the title.


(6) TWO DAYS of Slobberknockin fussin and a fightin (generally anything legal is allowed) post videos pictures nasty phrases and witty comments about your opponent.


(7) The winner is decided via lil Kim in You got served, and the scoring is "Straight HOOD" with the other members voting for the winner in a poll.


(8) SHAKE HANDS AND SIT DOWN. After the fight is over and the winner decided all claims are considered settled. No reprisals against the winner, no kicking the loser when he is down.


(9) To the winner goes the spoils. The winner is granted by the admins the ability to edit his subtitle with his win record in fights and any manly moniker he chooses.


The other vital element of Thunderdome is my personal favorite portion of the entire board. I can't even count how many times I have been browsing a thread when some ass hat claims that the competition on the internet is terrible that he "dominates anyone he plays" and that he and is "clan" are ranked worldwide or that he or she engages in Major League Gaming. My response to any of these common statements is a blend between sadness and amusement.

At Turbo Button we ask that you don't overwhelm us with difficult to prove and frankly hilarious credentials, but instead actually prove yourself. If any poster becomes incensed by another posters braggadocio he may post "demanding satisfaction" from the offending poster. The braggart will be forced t o back his stuff up by replying "en garde". AGAIN the fight must be approved of by the Admins by their posting of approval in the thread.

The two combatants then move their fight to the thread in the "Get on the Sticks" forum, with their names and the game being played as the title of the thread. Then get on Live or the PSN and make it do what it do. Winners and loser must report back with the honor code. Again to the winner goes the spoils, and they will be granted a special moniker and a ticker of their wins as a testament to their prowess and their inherent warning not to be "fucked with" Videos of the actual game play would be awesome if at all possible.


SO that’s that.


I really think this could be fun, get in their start posting. God knows the three of us will be in their posting like idiots to get everyone into it. It should be a good time.


Grow with us....

(I was actually looking for "She's a Virgin by the Awful Band Typical Hawaiian" For this clip, which would have really changed the tenor of my invitation to the forums from a friendly consensual thing to weird sexual innuendo with new members taking our board's virginity.